Animation Director

Animation Director

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Type: Permanent
Montréal (Mile End)
Quebec city

About MOOV 

MOOV is a division of Squeeze dedicated to the production of high-end animation and mature themes, from stylized content to hyper-realism. MOOV’s focus is to amaze the public with bold and bigger than nature characters and worlds, whether from trailers, game cinematics, episodic content or film works. For more information visit our website:


  • Lead and supervise the animation of the various projects, of high quality and in the highest standards of the CG industry, from both motion capture and keyframe data ;
  • In collaboration with the producer, the CG Supervisor, and the Artistic Director, from the pre-production of the projects until their delivery, establish and maintain the quality standards and the creative target according to the parameters of the projects (budgets and time) ;
  • With the motion capture producer, shoot manager, TD and motion capture technicians, participate in the planning of motion capture sessions, and lead motion capture sessions on the art and techniques ;
  • Monitor, direct, supervise and review the work of the facilitators, and provide artistic and technical notes to meet project requirements ;
  • Define, integrate and carry the MOOV animation vision, lead the animators in this vision and develop junior and intermediate talents in this direction ;
  • When required, assist the lead animation in establishing production strategies and prioritizing and assigning efforts within the team ;
  • Provide solutions to issues arising in the animation department ;
  • Using the CG Supervisor and the technology team, structure and standardize the work methodologies of his team.


  • Gifted and with excellent team spirit ;
  • Ability to identify the strengths and weaknesses of his team member and promote their success ;
  • Flexible ;
  • Solution-oriented ;
  • Excellent organizational skills ;
  • Excellent communication skills ;
  • Great attention to detail and excellence ;
  • Comfortable in a changing environment ;
  • Ability to work in tight deadlines ;
  • Rigorous ;
  • Autonomous.


  • 10 years minimum experience in 3D animation, both in visual effects and video games ;
  • Minimum of 4 years experience in team management ;
  • Experience in keyframe animation (Maya) and motion capture (Motion Builder) ;
  • Experience in high-caliber facial animation ;
  • Excellent understanding and mastery of body movements, acting, and storytelling ;
  • Very good command of Maya and Motion Builder ;
  • Comprehension of modeling and rigging both body and face ;
  • Knowledge of Linux, Mel or Python scripts, an asset.
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