Character Artist

Character Artist

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Type: Contract
Activities:
CHARACTER & SHAPE MODELER
Place:
Montreal
Description

Responsabilities

  • Create photorealistic models from scratch which will respond to technical and esthetic standards for the project;
  • Create high quality characters;
  • Create textures to make the characters realistic;
  • Complete tasks in production time while being largely self-directed
  •  Follow advises from the lead and character supervisor;
  • Work closely with texture artists to make sure that all models work in the texture and modeling’s pipeline;
  • Work in close collaboration with riggers and animators to have functional models for the pipeline.

Qualifications:

  • Graduate degree in 3D animation;
  • At least 5 years experience in a similar role;
  • Experience in characters and sets modeling;
  • Strong knowledge of Zbrush, Maya and Substance Painter ;
  • Experience in texture, shading and modeling ;
  • Excellent sense of volume and proportions ;
  • Artistic and creative sense;
  • Work as part of a team ;
  • Ability to communicate and be organized.
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