CREATURE RIGGING SUPERVISOR

CREATURE RIGGING SUPERVISOR

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Type: Full Time
Activities:
Place:
California
Montreal
Description

Atomic Fiction is looking for a Creature Rigging Supervisor to help with a variety of exciting projects. The
person must have a thorough knowledge of animation, rigging and deformation tools currently used in the
VFX industry, as well as related cross-pipeline workflows.

Reporting to the Head of CG, the Rigging Supervisor should be experienced and passionate about building
photo-realistic creatures, develop tools, and have experience in leading/mentoring teams in all aspects of
Creature TD work. They will oversee the development and maintenance of the studio’s proprietary rigs and
ripping pipeline.
Principal Duties and Responsibilities:

  • Work with technical and artistic supervisors to determine workflows, tool requirements and asset needs;
  • Supervise/mentor rigging team, and focus on improving the overall quality and efficiency of creatures/characters;
  • Attend turnover meetings, asset breakdowns, and bidding/re-bidding over the course of the shows;
  • Collaborates with multiple department including the Assets, Look Development, Animation, and show specific VFX Supervisors to find the most appropriate solution to produce desired CG character performances;
  • Ensuring the creature team/show meets the shows requirements; determines the technical and aesthetics approaches to hit targets on time while monitoring show/shot progress;
  • Create and rig the internal anatomy of a creature, in order to drive the final deformation of the skin;
  • Create feature-quality, scripted rigs and refine them based on the needs of animators and downstream departments;
  • Implement and refine character, body/face, cloth / deformer and hard-surface rigs;
  • Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of believable movements.

Qualifications Include:

  • At least 5+ years experience in a similar role;
  • Proficient Python / Pymel development skills and debugging techniques;
  • Object oriented programming design skills;
  • Thorough understanding of techniques and technologies relating to rigging;
  • Excellent working knowledge of Maya;
  • Experience with Qt, PyQt, PySide;
  • Deep knowledge in anatomy and muscle dynamics;
  • Rigging knowledge ranges from simple props to complicated creatures

Required Competencies:

  • Excellent communication, and leadership skills;
  • Good eye for aesthetics of body/face deformations;
  • Able to work well in a fast-paced environment;
  • Strong verbal and written communications skills;
  • Technical support focused;
  • Ability to work under pressure with strict deadlines;
  • Ability to work within a team and with other departments

Nice to Have:

  • Highly proficient in cloth/hair/flesh/rigid body simulations. Setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations;
  • C++ programming experience;
  • Linux knowledge;
  • Bilingual English/French;
  • Bachelor’s Degree in Computer Science or similar field
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