Lead FX TD

Lead FX TD

Apply before:
Type: Contract
Activities:
FX ARTIST
Place:
Montreal
Description

FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.

Responsibilities:
  • Manage a team of artists, assigning work and keep track of deliverables
  • Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
  • Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
  • Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Working within the team to determine the various design solutions needed to create the effects
  • Designing and creating images, elements, effects, pipelines, tools and techniques
  • Helping to design solutions involving a more procedural approach in order to create the effects required
  • Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
Essential Skills:
  • Team management experience
  • An excellent knowledge of Houdini and/or Maya
  • A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
  • Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
  • A good understanding of animation and an eye for motion
  • A working knowledge of Renderman or Arnold
  • A good understanding of the entire visual effects process
  • A familiarity with pipeline issues, especially working between multiple packages
  • A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
  • Strong Vex, hscript and/or Mel scripting skills
Desirable Skills:
  • Knowledge in other simulation packages such as Naiad
  • Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
  • Python and Unix shell scripting
  • Experience with other render packages
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