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Type: Full Time
Montréal (Mile End)

Please apply using the link below, applications through VFX Montreal will not be considered

Scanline VFX is a leading visual effects company with studios in Vancouver, Montreal, Los Angeles, London, Seoul, Munich, and Stuttgart.

Join our award-winning studio set among Montreal’s cultural and entertainment district and be challenged to do the best work of your career alongside some of the best talent from around the world.

Due to Covid, Scanline VFX is operating remotely until further notice. All open opportunities are for remote work unless otherwise stated.

Scanline is currently seeking a Previs Supervisor. The Previs Supervisor is responsible for the creative direction of the previs, collaborating with the Director and VFX supervisor to help bring their concepts and vision to an initial draft of the project.

The Supervisor will act as the key contact on the show, working on internal assignments, schedules, reviews and ultimately approving sequences for client review.

Collaborates with the Director, VFX Supervisor and other creative within the production team, to deliver previs sequences which fulfill the teams vision
Works closely with the Producers and Production team to ensure that schedules are created, maintained and remain up to date
Contributes to the bidding phase of the project by helping provide estimates for the work required
Works with pipeline and engineering teams to develop and improve the pipeline and tools
Trains and supports the previz team, as part of their own career progression
Communicates clearly and confidently across different teams, from client, to editorial, to production and builds good relationships with them.
Helps develop talent and foster professional growth among the stage crew

Three (3) years of experience in a supervisory role on large scale previz projects
Experience working in a client facing role with Directors and key creative
Experience in Supervisor role for AAA Film and Television projects
Great visual storytelling skills and a well-grounded understanding of the language of the camera. Framing, perspective, lenses, coverage, continuity, camera movement, blocking
Proven track record of leadership on previous projects
Knowledge and experience in real time rendering and content creation with Unreal Engine
Possess a strong understanding of the principles of animation and the ability to block animation themselves.
3D Generalist skills: have a well-rounded skill set: lighting, modeling, layout, anim
Technical knowledge of various DCC software like 3ds Max, Maya, Houdini, Nuke, Unreal Engine
Background or experience in fine art which shows a thorough understanding of physical, motion, weight and balance
Ability to debug technical problems and follow up for assistance if required
Solid camera animation work (laying out shots, staging, using film camera or on-set experience)
Programming experience with python, C++ advantageous
Experience with virtual production workflows and technologies advantageous

We offer extended medical, disability and dental insurance.

Please apply via the following link:

Apply now