Rigging Developer

Rigging Developer

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Type: Contract
Activities:
RIGGING
Place:
Montreal
Description

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ROLE
Reporting to Rigging Technical Supervisor, the Rigging Developer designs, builds, and maintains in-house asset development and rigging infrastructure. They will be focusing both on long term work flow solutions that enable ScanlineVFX to produce higher quality assets quickly and easily, as well as maintenance and troubleshooting of our existing code base.

KEY RESPONSIBILITIES

    • Works daily with Rigging Management team to identify and implement existing and new features
    • Attends daily scrum meetings
    • Designs and builds QT UI toolsets to augment the existing rigging pipeline
    • Prototypes custom geometry deformers
    • Attends production meetings as need for information and requirements gathering
    • Writes Technical Briefs and provide supporting documentation
    • Identifies early areas of improvement and escalates issues as needed

QUALIFICATIONS & EXPERIENCE

    • Minimum two (2) years of experience in VFX, Gaming, or similar development environment
    • BA in Computer Science, Math, or similar discipline is a plus
    • Good understanding of rigging for VFX including parallel evaluation and GPU programming
    • Solid knowledge of software design
    • Maya API, Python, QT knowledge is required
    • C++, Shotgun, and 3ds Max experience is a plus
    • Experience delivering complete milestones/tasks under tight deadlines
    • Strong written and verbal communication skills
    • Eye for detail and excellent organizational skills
    • Team player who is able to work independently with minimal supervision
    • Strong troubleshooting and problem solving skills
BENEFITS
We offer extended medical, disability and dental insurance.
APPLICATION
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