Surfacing Artist – TV

Surfacing Artist – TV

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Job Summary

The Surfacing Artist is responsible for the creation and application of textures and shaders for use in the production of live-action and fully CG images. The Surfacing Artist is also responsible for collaborating with the Lighting Artists, and Surfacing Lead to create a variety of textural looks and styles.


● Paint maps and images
● Create efficient UV layouts
● Create and tune shaders in Unreal Engine
● Create and maintain desired surface look and feel for characters, props and environments with direction from the Production Designer and/or Art Director


● Degree/diploma in fine arts or animation or equivalent experience
● Minimum 1 year of experience in Feature Film, Commercial and/or Video Game production
● Experience with Maya and Unreal Engine, or other render packages
● Good artistic eye for detail with ability to match art reference
● Familiarity with polygonal surfacing and UV layout
● Experience in Substance Painter or similar 3D painting package

If you are interested in the position, please apply here:

This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.
Please note that Canadian citizens and Canadian permanent residents will be considered in priority.

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