Texture Artist

Texture Artist

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Type: Full Time
Activities:
TEXTURE & SURFACING SUPERVISOR
Place:
Montreal
Description

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The Texture Artist creates photo-real textures for hard surface and organic models, environments, and hero creature work.

KEY RESPONSIBILITIES

    • Creates photo-real textures, both hand painted and from set photography to a level of detail necessary for hero CG assets
    • Works independently on defined tasks but in collaboration with artists and supervisors in modeling, shading and lighting during the look development process

QUALIFICATIONS & EXPERIENCE

    • Bachelor’s degree of Digital Arts or equivalent experience
    • Minimum two (2) years of experience in visual effects for live action feature films or television
    • Experience using Mari and Maya is essential, Photoshop, ZBrush, Mudbox a plus
    • Experience using 3ds Max, V-Ray, Nuke, ZBrush, Mudbx is a plus
    • Clear understanding of color space, shading, lighting, and rendering methodologies
    • Detail oriented both creatively and technically
    • Ability to learn and adapt to new workflows and methods
    • Ability to complete tasks within production schedules and deadlines in an organized manner
    • Open and responsive to guidance and review notes from supervisors, both creative and technical
    • Familiarity with digital photography
BENEFITS
We offer extended medical, disability and dental insurance.
APPLICATION
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