Crowd Artist

Crowd Artist

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The Crowd Artist is responsible for creating the motion of crowds in high-end visual effects film including simulation for planning and previz purposes.


    • Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production.
    • Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
    • Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback
    • Attend all relevant meetings on shots, sequences, and production
    • Proposes creative approaches and solutions for any specific shots


    • Bachelor’s degree or equivalent experience
    • Two (2) to five (5) years of crowd/motion experience in live action feature film or TV
    • Golaem, Maya and Python (required)
    • 3ds Max experience (preferred)
    • Rigging, animation, and lookdev experience are a plus
    • Experience with Mocap Retargeting in Maya or MotionBuilder is a plus
    • Experience with MiArmy, Massive, Houdini Crowds, or other crowd software packages are a plus
    • Able to work independently with minimal supervision
    • Strong troubleshooting and problem-solving skills
    • Team player who excels within a collaborative environment
We offer extended medical, disability and dental insurance.
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