Hard Surface Modeler

Hard Surface Modeler

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Type: Permanent

RAYNAULT VFX is a visual effects company founded in 2011 and enjoying remarkable success with global audiences. The studio has notably established its reputation by working on blockbuster films such as Arrival, Ghost in the Shell, Aquaman and Star Wars. Its list of clients includes studios such as Disney and Fox Universal, and HBO and Netflix for television series. The studio counts around thirty employees and continues expanding!

The studio is located in the Mile-End in Montreal, but the position is full-remote during the pandemic. The position is permanent, full time (40 hrs per week).

Using modeling techniques, the Hard Surface Modeler participates in the creation of 3D assets and environments. In collaboration with the CG team, he/she is responsible for the creation of buildings, accessories, vehicles or set extensions and contributes to the photorealism and the integration of the 3D elements/sets in the live-action plates.

The Hard Surface Modeler has a great sense of observation and scale. Detail-oriented, he/she knows where to acquire good visual references to better guide his/her work.

The person who will join the studio must have the interest and knowledge to be able to complete the following tasks:

– Create 3D assets and environments under the supervision of the Visual Effects Supervisor or the Artistic Director.
– Contribute with his/her own designs, injecting own artistic details or extrapolating from an existing design to make the element or environment photorealistic.
– Lay out the UVs of a model.
– Assist in searching photo references and various inspirations.
– Optimize models to create proxies (low res model, among others for digital matte painting projection).
– Present models for review to supervisors and clients to validate the progress.
– Learn new tools and approaches to stay up-to-date with technological developments, therefore contributing to improve the studio’s work processes.

The ideal candidate has the following:

– Five or more years of experience.
– Proven and demonstrable experience in high-end photo-realistic 3D.
– High design ability.
– A full working knowledge of modelling in any one or more of these packages: Maya, Softimage, Blender or Cinema 4D.
– Ability to work with packages such as Mudbox or Zbrush.
– Knowledge of photogrammetry techniques with software such as Agisoft PhotoScan.
– Good knowledge of 2D and 2.5D projection techniques.
– Understanding the use of bump and displacement maps in texturing work.
– A strong spatial awareness and a good sense of form, scale and proportion.
– A very keen eye for detail.
– Ability to receive and ingest multiple file formats coming from clients (such as 3D scanned practical props or lidars) or from external banks (such as Sketchup/Turbosquid/Quixel megascans).
– Ability to organize one’s own workflow in a meticulous manner and adapt required level of detail based on each shot.

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