Lead Creature FX TD

Lead Creature FX TD

Apply before:
Type: Contract
Activities:
Lead CFX
Place:
Montréal (Mile End)
Description

Apply here: https://framestore.recruitee.com/o/lead-creature-fx-td

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Job description

Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle and skin.
Hear from one of our current CFX artists here.
Responsibilities:
  • Lead and mentor a team
  • The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools
  • Shot execution using simulation rigs and the delivery of finished assets to the Lighting department
  • Liaison with other departments involved in the creature workflow – Modeling, Rigging, Animation and Lighting
  • Involvement in the development of departmental tools and techniques
  • Meeting set schedules and deadlines while maintaining the highest standards
  • Regularly communicating with Production and Leads regarding schedules and deadlines

Job requirements

Essential Skills:
  • Previous experience in a similar role
  • Previous experience on CG creature projects
  • A thorough knowledge of Maya
  • Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
  • Experience of creating simulation rigs and setups for shows
  • Good problem solving skills
  • An appreciation of both the aesthetic and technical requirements of the role
  • A good eye for detail
  • A strong work ethic, and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
Desirable Skills:
  • Programming/scripting experience (e.g. Mel, Python and/or C++)
  • Experience of developing tools, scripts and plug-ins to help streamline workflow
  • Modeling and Rigging skills and experience
  • A good understanding of Maya constraints and deformers
  • A knowledge of Syflex or any other simulation software
  • Experience of working under a Unix/Linux systems environment
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.
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