Lighting Artist – Unreal

Lighting Artist – Unreal

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Type: Full Time
Activities:
UNREAL Artist
Place:
Montreal
Quebec city
Description

Job Description

One single goal: to push Unreal to its max to create animation projects of unprecedented quality.

Squeeze is looking for a lighting artist with extensive experience in the VFX and animation industries to join the lighting team. We are looking for someone who can develop the pipeline, think creatively and work collaboratively. The selected candidate will be in charge of lighting key plans and will optimize the quality of each plan.

Responsibilities

  • Light sequences, key plans and spread the light rigs ;

  • Ensure that the lighting follows the vision established by the cell team ;

  • Establish rendering passes for compositing ;

  • Optimize work techniques and develop methods for a more efficient production ;

  • Collaborate with the cell team to establish quality visuals.

Profile

  • Creative thinker;

  • Team player ;

  • Good communication skills ;

  • Detail oriented ;

  • Appetite for innovation ;

  • Desire to achieve excellence ;

  • Unlimited curiosity ;

  • Sense of autonomy ;

  • Team player

 
Requirements
  • Experience with Unreal 4

  • 3 to 5 years of experience in lighting for animation productions ;

  • Education related to the position and the animation industry (DEC, AEC, Bachelor, etc.) ;

  • Mastery of Redshift and Maya ;

  • Excellent comprehension of light, contrast, colour palettes and graphic compositing ;

  • Good knowledge of french and english, spoken and written ;

  • Knowledge of Arnold, Katana or Nuke, a plus ;

  • Knowledge of Python or ability for scripting, a plus.

Apply now