Mid Lookdev and Lighting Artist

Mid Lookdev and Lighting Artist

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Type: Contract
Look Dev Artist

About Digital Dimension?:

Digital Dimension is a visionary 3D animation studio based in Montreal. We design, develop and produce our own intellectual properties and that of others for different platforms.

We are a team of passionate artists, full time geeks carried by a healthy and stimulating environment!

We carefully select our projects to put our know-how at the service of what drives us.

We are committed to maintaining a good work-life balance, encouraging curiosity, and promote communication so that work becomes a real cooperative playground.

Your role:

Reporting to the CG Supervisor, the LookDev Artist creates the main lighting for the sets as defined by the production and in accordance with the client’s creative guidelines:

  • Work with the Art Director, CG Supervisor and Lead Lighting to establish the final look of the sets;
  • Work closely with the characters, environments and props Team Leaders;
  • Set up the stage models for the Lighting artists in cooperation with the Lighting Team Leader;
  • Contribute, with the assets and the Lead Lighting, to maintaining the quality of the surfaces generated by the assets department for the final rendering;
  • Test and document, with the approval of the CG Supervisor and the Lighting Team Leader, the creation of lighting scenes (Renderlayers, AOV, rendering settings, optimization);
  • Collaborate closely with the Compositing Team Leader in order to provide the images necessary for the proper process of the final compositing ;
  • Light plans entirely in CG, awaiting the next sets and once the work of LookDev is completed.


Your experiences and qualifications:

  • Diploma in a 3D animation program;
  • 2 to 5 years experience in LookDev and Lighting Artist positions;
  • Experience in lighting and composing images;
  • Experience in producing TV series;
  • Good technique of 3D modeling, texture, shaders, RenderLayers, AOV, optimization and lighting for different environments;
  • Advanced knowledge of Maya 2020 and Vray Next – NECESSARY
  • Mastery of the creation of quality and realistic digital environments as well as the mock-up look;
  • Knowledge of matte-painting preparation and 2.5 D matte-painting projections;
  • Artistic eye;
  • Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner;
  • Passionate about landscapes / environments in general;
  • Passion for children’s animation and / or video games;
  • Substance Painter and Substance Designer (an asset);
  • Knowledge of scripting / programming languages (python, MEL) is a plus;
  • French and English bilingualism (spoken and written).
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