Surfacing Supervisor – Real-Time

Surfacing Supervisor – Real-Time

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Type: Full Time
Surfacing Supervisor - Real-Time

Job Summary:

Supervises the creation and application of painted maps and shaders for use in the production of animated feature films and episodic series. Also responsible for collaborating with the Lighting, Cloth & Fur Effects, and Look Development Artists to create a variety of textural looks and styles.


• Responsible for the establishment of accurate bids as well as meeting schedules and show deadlines, participating in dailies, rounds, and team reviews of work in progress.
• Collaborate with production, supervisors, team and peers to problem solve and share information related to show and assigned tasks.
• Able to decipher, as well as follow through on, work in progress, dailies, briefings, notes, and feedback.
• Supervise, as well as contribute to, the design, creation, and implementation of textures and shaders in differing art styles.
• Paint textures both from scratch and by utilizing photography and pre-existing textures.
• Create and maintain desired surface look and feel for characters, props, and environments with direction from the Production Designer and/or Art Director.
• Work with production management to prioritize and distribute tasks to maintain an excellent quality of work amongst the team, while meeting production deadlines.
• Keep other supervisors informed of progress, changes, blockers, and other critical issues.
• Participate actively in training and recruiting, helping to build an excellent team.
• Improve and maintain internal documentation of workflows and processes, on both a show and global basis.
• Handle the more complex and technically demanding Surfacing setups.
• Works with other departments to communicate Surfacing needs (e.g. Modeling, Rigging) and provide for other departments’ needs (e.g. Lighting)


• Minimum 5 years’ experience in Animated Feature Films
• Good artistic eye for detail with ability to create a fleshed-out look to match various references and art styles.
• Familiarity with Polygonal and NURBS texturing and UV Layout
• Extensive experience with 3D paint software Substance Painter, or equivalent.
• Experience with Maya and Unreal Engine, or equivalent render packages.
• Experience in Mari and Substance Designer a plus.
• Detail oriented with proven ability to handle complex pipelines.
• Familiarity with construction of complex shader networks.
• Ability to debug complex shader networks.
• Openness to existing workflows, and a healthy drive to improve them.
• Ability to solve problems independently and take initiative.
• Project Management – proven ability in managing projects from concept to completion. Able to prioritize appropriately and always meet deadlines.
• Excellent Teamwork – ability to assemble and motivate teams and work effectively with others.
• Superb Written & Verbal Communication – Ability to interact with and integrate requests of directors, broadcasters, executives, clients, and team members in a collaborative way.
• Vision – ability to envision and communicate clear and consistent goals and needs for projects, individuals, and the surfacing team.
• Organization – demonstrated organizational skills including a keen attention to detail.
• Strong problem-solving skills.
• Excellent conflict resolution and negotiation skills.

If you are interested in the position, please apply here:

This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.
Please note that Canadian citizen or a permanent resident of Candidate will be treated in priority.
Only the selected candidates will be contacted. Please note that you may be asked to provide references.

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