
Texture Shading Supervisor
-
Supervise the texture/shading department;
-
Fully understand the requirements from the concepts and create textures true to the approved art and direction;
-
Create and modify textures following the creative direction of the production;
-
Be proactive and report technical issues and potential problems to supervisors and pipeline teams in a timely manner;
-
Develop the department vision in collaboration with the team and the CG supervisors;
-
Participate in the improvement of the surfacing pipeline;
-
Work effectively in a variety of visual styles while respecting technical, budgetary and time constraints;
-
Mentor and coach the artists in the department, helping to develop each artist by giving challenges and goals;
-
Obtain the visual rendering desired by the CG supervisor when creating lighting passes.
-
Ensure continuity and consistency of assets in the various sequences of a project;
-
Communicate effectively with the team, CG Supervisor and Producer to ensure that deadlines are met;
-
Document the scripts, workflows and tools created and maintain the information on the Intranet;
-
Coordinate with the modeling department to ensure a smooth interdepartmental flow;
-
Perform technical and artistic reviews of the assets and ensure that they are working properly;
-
Support the team and participate in the creation of high quality assets;
-
Perform preliminary reviews of artist’s material, ensuring that basic client requirements are met, before submission to Vfx Sup;
-
Perform surfacing of more complex assets or help structure the task for the artist;
-
Provide training to the team for the needs of the project;
-
Ensure the pipeline is working properly by testing and following up with the pipeline team. Test the Build, Update and Publish for the assets;
-
Communicate directly with other teams for fixes, issues, workflows, etc.