TEXTURE/LIGHTING ARTIST

TEXTURE/LIGHTING ARTIST

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Type: Full Time
Activities:
Lighter,
TEXTURE ARTIST
Place:
Piedmont
Description

– Design and create photorealistic CG lighting to meet the project’s technical and aesthetic standards;

– Create textures and apply them onto CG models;

– Troubleshoot creative and technical issues, and optimize rendering.

 

THE SUCCESSFUL CANDIDATE MUST HAVE THE FOLLOWING SKILLS:

 – Minimum of 3 years of experience creating photorealistic lighting and texture using Mental Ray in Softimage and/or in Maya;

– Minimum of 2 years work experience in the film and VFX industry;

– Expert knowledge of Photoshop and/or Mari;

– Experience with HDRs and image based lighting;

– Ability to take direction, follow established techniques and work in a team oriented environment.

 

ADDITIONAL:

– Good knowledge of shaders;

– Working knowledge of Digital Compositing;

– Good knowledge of Substance;

 

Hybride Technologies, a division of Ubisoft, specializes in delivering spectacular visual effects for the film and television industry worldwide.

Among some of its most memorable contributions to the film industry are several international mega-productions including Star Wars: The Force Awakens, Rogue One: A Star Wars Story, Arrival, The Great Wall, Kong: Skull Island, Valerian and the City of a Thousand Planets and Star Wars: The Last Jedi. www.hybride.com

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